The SoulCraft games had lots of users but as a Singleplayer game they lacked retention for best monetisation. Therefore we wanted our next game to be a long-term game. Looking around League of Legends was probably the most long-term game around at the time. So we thought: Let's do this for mobile!
Heroes of SoulCraft was born!
We managed to again get millions of users and really good ratings at the time!
Unfortunately we did not manage to monetize it well... but that's another story :)